Lost Souls

In Which We Meet Carkal's Mother, Receive a Gathering Quest, and Embark On a Journey to Brave New Worlds

I’m way behind on logs so rather than try to play catch-up I’m going to post my raw notes for the last few sessions of the previous quarter and start 2012 with a clean slate.

(session originally played on 10/21)

- We head out of the temple

- We decide to teleport back to Amarak in order to hide the soul gems in order to hide them from Carkal.

- We can’t decide to do with them, though: destruction, hiding, bring them?

- The shade determines that we can release the souls in the gems by releasing the ritual and decides to try. Okay!

- Roswyn learns the ritual…reluctantly…the party overrides her desire to not spend eight hours in a chair staring at a scroll :/

- BUT FIRST when we open the portal to Amarak six devils walk back out of it…

- FISTICUFFS
- We decide not to risk casting the portal again and make our way out of the temple. In the top room we make our way back to the Shadowfell in order to get out of the city

- Once out of the city we try again and…the teleportation portal explodes…

- We decide to go to Ridgeport…but how…okay, to the Raven Queen’s city in the north.

- Then we rest, Ezra and the shade go off in search of a priest, the rest of us find an inn…? Anyway, we also go shopping.

- We find out where Ridgeport is, mount our nightmares, and start riding! Fairly uneventful. We encounter some thieves and Ozymandias throws a rock at them…killing one…

- Yeah they leave us alone after that.

- We arrive in Ridgeport! Where do we park the nightmares…Eventually we realize we can tie them up the Shadowfell. Then we head for the main library.

- When we get there’s a bored librarian we can talk to. He tells us Pem is in the back, we ask for a description of Pem. She is an elf, white hair, scary as all hell.

- After a while we hear screaming and go towards it, turns out it was a student who bent the spine of a hardback…in the direction of the screams. Pem is screaming at a big burly teenager, being held up by a mechanical golem and screaming. Roswyn quietly prestidigitations us to look clean…She has purple eyes!

- Ozymandias taps her on the shoulder…she spins around with an evil look. The golem moves over to Ozy…

- We tell her we were sent by Oss, and show her the tomes…

- She whistles loudly and a scared librarian rushes over to take the tomes from Pembernel…

- She beckons us to follow and we do so. She goes into an office. Golem waits outside and beckons through the door.

- She opens up a cabinet behind her desk, pours herself a cup of wine, sips, thinks.

- Carkal is a lich, sent us to her to help us find Damokos…

- Damokos is a tiefling who consorts with demons every now and then…she can tell us where to find his phylactery.

- He’s a demon lich…

- She doesn’t know where it is, he’s like 2k years old, but we ask her for some clues…

- She starts rifling through her books. Tells us there’s a ritual we can use to track…tricky soul-scrying ritual. Lists some difficult to find ingredients…and a part of the person’s soul. Shade is sad…

- She tells us that Carkal has a link to Damokos’ soul if he’s working for him…we can capture Carkal and use him as the fuel for the spell if we find the ingredients.

- We discuss the mechanics of the plan, what would happen to Carkal, how to find him…telepathically…

- Perra asks: what would happen to Carkal? It would perma-bind Carkal’s soul to Damokos and he could weaken Damokos from the inside. If we kill Damokos we’d kill Carkal…so why did he send us here to his mother and this ritual…? Seems strangely altruistic…

- In the office, shade spits out the skull mask with Carkal’s message and hands it to her. She looks it over, hands it back, into the Bag of Holding it goes.

- She modifies the ritual to be more effective on phylacteries in particular…

- INGREDIENTS: residuum, head of an ancient dragon, heart of a ifrit, an unholy or holy relic (The Hand or Eye of Vecna…or the corpses of a thousand angels should do), tentacle from the Astral Kraken, soul thing of a Death Giant, and blood from a fey creature that’s lived for over 1000 years

- Before we leave her office, Edward asks for the sigil sequences of the planes we need to go to. She gives us some: hands us a sequence for an interplanar trading post.

- We go the trading post via the Shadowfell! Find lodgings, set up a dartboard with the list on it…trying to figure out where to go.

- We end up going to get the tentacle of the Astral Kraken…

- Roswyn remembers stories from the Astral Kraken, it exists in the Far Realms and occasionally goes to the Astral Sea to eat travelers…

- We decide to go to the Astral Sea, use ourselves as bait to summon the Kraken…but we also need a magical bag to hold the tentacle.

- We go to a merchant, and find an old wrinkly wizard about the containment bag…tell us we could probably use a [complicated magic term]…but we have to pay. He tells us to just wander to find the kraken… Makes us a deal, we kill a pest, we get the containment field. We decide not to pay the fee, and privately agree to intimidate the githyanki into being nice to the githzerai.

- Tells us that the githyanki will appear in the next hour or so…We can’t kill him in Sigil, everything’s monitored. We should go kill him in his home in the Elemental Chaos…We decide to follow him home, kill him, get the ifrit’s heart, and then go back to the Sigil.

- He comes by in couple hours, harasses the old man, we follow him. We follow Batman following the githyanki…

- They go through a door that needs a key! Ezra…goes to grab the door before it closes? Ozymandias goes up to help. Perra manages to wrench the door open so we can all charge through.

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